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Written as it happened · Clash Verge Rev fixes
Notes From Working With Clash

Less a tutorial and more a log: the symptom, what was tried, and what it turned out to be. It might save you one round of the same investigation. The Clash Verge Rev entries here are mostly written as they happened: what broke, how it was traced, and how it was resolved.

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Clash Troubleshooting · 18 notes

This topic collects 18 articles about "Troubleshooting", all written from real usage and troubleshooting, with config snippets you can copy.

Troubleshooting

Clash be up and runnings on your PC but phones on the same Wi-Fi cannot use the proxy: verify subnet reachability and guest-network isolation, enable Allow LAN with bind on all control panels, align HTTP, SOCKS, and mixed port fields on the phone, add Windows Defender Firewall inbound rules and macOS incoming allowances, then rule out sleep and port collisions.

Troubleshooting

<strong>npm</strong>, <strong>pnpm</strong>, and <strong>yarn</strong> behind restricted networks often mix fast <strong>registry.npmjs.org</strong> probes with stalled <strong>tarball HTTPS</strong> GETs ending in <strong>ETIMEDOUT</strong>: fence npmjs-shaped hosts ahead of GEOIP; keep competent domestic mirrors DIRECT; tune TUN, DNS fake-ip alignment, Mihomo logs, and concurrency before blindly rotating nodes.

Troubleshooting

Discord Windows client pull the latest stuck at 0% or voice drops behind Clash: TUN capture versus browser-only proxy, DNS fake-ip alignment, log-first DOMAIN-SUFFIX for discord.com and discord.media-shaped CDN before GEOIP, DISCORD_APP versus DISCORD_MEDIA groups, UDP RTP WebRTC path and NAT—methodology like Epic or Steam launcher guides with Discord host evidence, not recycled steampowered lists.

Troubleshooting

Mainland portals slow through proxy despite GEOIP snippets: greedy DOMAIN-KEYWORD or RULE-SET rows before GEOIP cn DIRECT, MATCH miswired to flaky groups, DNS fake-ip vs resolver fallback bypassing Mihomo—not Sniffer-first streaming tweaks; first-match reordering, GEOIP positioning, RULE-PROVIDER merge audits, QUIC and IPv6 edge cases versus browser-only TUN guide.

Troubleshooting

Steam store blank or download at 0 B/s while the browser works through Clash: TUN vs system proxy for the thick client, DNS and fake-ip alignment, log-first DOMAIN-SUFFIX for steampowered and steamstatic ahead of GEOIP, slow-download vs region mirrors, UDP and NAT for multiplayer, SteamWebHelper on Windows, verification checklist—gaming platform and UDP, not streaming or AI tool domain recycling.

Troubleshooting

Clash on Windows fails after install or pull the latest with port 7890 or mixed-port already in use: netstat and Get-NetTCPConnection to PID, Task Manager mapping, free the listener or edit YAML mixed-port and system proxy, external-controller and duplicate-instance notes, WSL2 and Docker pointer—user-intent port conflict guide, not Allow LAN or TUN repeats.

Troubleshooting

Clash and Mihomo rule-providers: fix remote ruleset pull the latest failures with correct YAML (type, url, path, behavior, format, interval), PATH permissions and working directory, GitHub or TLS/DNS gotchas, log-first split between download problem messages and parse problem messages, and RULE-SET order versus fetch—complements the rule split guide, not a duplicate.

Troubleshooting

Clash “global” but only the browser works: system proxy as voluntary HTTP/SOCKS versus Mihomo TUN at the IP layer, Windows WinINET vs WinHTTP and UWP loopback to localhost proxies, macOS Network Extension approval, firewall and competing VPN conflicts, rule order still hitting DIRECT, and pointers to TUN guide and Verge—not WSL2 or Docker.

Troubleshooting

Clash works in the browser but docker pull and builds fail: point Docker Desktop HTTP/HTTPS proxy at the local mixed port, separate WSL2 backend behavior on Windows from engine settings, pass HTTP_PROXY into containers and BuildKit build-args, and tell registry timeouts from routing issues using our WSL2 guide when the full Linux side is offline.

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